Dragon Ball Z The Legacy Of Goku Ii International

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Download DBZ ROMs. Play and download DBZ ROMs in the best quality available. Browse popular DBZ games for various emulator consoles that work on computers, tablets, or mobile phones. Jun 17, 2003  Dragon Ball Z: The Legacy of Goku II is an action/RPG developed by Webfoot Technologies and published by Atari for the Game Boy Advance. It is based on the anime Dragon Ball Z and is the sequel to Dragon Ball Z: The Legacy of Goku.

Dragon Ball Z: The Legacy of Goku II

Also known as: Dragon Ball Z: The Legacy of Goku II International (JP)
Developer: Webfoot Technologies
Publishers: Atari, SA (US), Infogrames (EU), Banpresto (JP)
Platform: Game Boy Advance
Released in JP: July 23, 2004
Released in US: June 17, 2003
Released in EU: August 1, 2003

This game has hidden development-related text.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.
This game has regional differences.
This game has anti-piracy features.

Probably one of Webfoot Technology's best Dragon Ball Z titles. Definitely a major improvement from the previous game. Like its predecessor, it is an RPG but follows the anime series storyline a lot more closely. It later got a rerelease in a double pack with Dragon Ball Z: The Legacy of Goku.

To do:
  • Codebreaker/Action Replay/GameShark codes for double pack version.
  • 3Development-Related Text
  • 4Regional Differences

Debug Menu

A debug menu exists which can be accessed by using the Codebreaker code 0202B32D:02 (US version) or 0202B371:02 (Japanese version) while the game is starting up and then pressing Start at the title screen. The player can listen to music tracks and sound effects, as well as teleport to any level. When going to any level, all six characters will be available, with each one of them being upgraded to a certain degree.


(Source: Mezmorize)

Anti-Piracy Measure

Please elaborate.
Having more detail is always a good thing.
Specifically: What exactly does the anti-piracy check for? What's the savetype that the game uses?

The anti-piracy triggers at the point Gohan presses A to go to the world map for the first time from East District 439. The US and EU versions show up dead center of the screen by default whilst the Japanese version has it appear on the bottom. You are then booted back to the title screen. It could be checking for the save type used like in Buu's Fury.

Development-Related Text

Debugging Text

Goku

Various text strings related to errors and the developers' hard drive can be found in the ROM in each version of the game. The Japanese version, which came out later, contains a lot more of it than the other two versions. While nothing special, it does reveal the game was coded in C++ Language, since '.cpp' files are associated with the C++ programming language. The same is true with the next game in the series, Buu's Fury.

US Version
0042F4K:SourceCharacterData.cpp
Unable to find a sprite index in character display data
00A0F4K:SourceByteCodeInterpreterByteCodeFunctionList.cpp
CharacterSpecialAttack() is deprecated
00A714CharacterFollow() is deprecated
(...) ShowImage() is deprecated
00B148K:SourceByteCodeInterpreterByteCodeVariableList.cpp
Unable to set variable
00EBDCK:SourceAreaEntry.cpp
Unable to find area
01F984Assertion Failure!
File _
Line _
Condition _
Error _
022E48Invalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
Heap memory corrupted
Unknown signal
Japanese Version
001E74K:SourceSaveOptionsManager.cpp
003E98K:SourceGameData.cpp
Index < NumberOfTriggers
0043E8K:SourceCharacterData.cpp
Level
004DA0K:SourceGameStatesState_JournalMenu.cpp
Interpreter HasReturnValue()
0053E0K:SourceTileManager.cpp
006764K:SourceMapManager.cpp
SaveState NULL Savestate
006A2CK:SourceSpriteSystemSpriteSystem.cpp
Process -> Used 0xFF
(...)Process -> Used 0
(...)Process -> Used <= 1
(...)FreeMemory1 FreeMemory2
(...)TotalMemory 512
006E16(Location & 1)
SpriteFreeListIndex 0xFF
0070F8(RequiredLength & 63) 0
Index != -1
007980SaveState
00852CCurrentFrame
009C34K:SourceByteCodeInterpreterByteCodeInstructions.cpp
RepeatCount > 0
009F40K:SourceByteCodeInterpreterByteCodeFunctionList.cpp
Character
00B0D0'ShowImage() is deprecated'
00B3F8SpriteIndex
00BB90K:SourceByteCodeInterpreterByteCodeVariableList.cpp
'Unable to set variable'
00C238PlayerCharacter
00C86CK:SourceSpriteSystemSpriteHandler_Dialog.cpp
ScaleCounter != 0
00C938K:DataPortraitsPortraitList.cpp
00CCFCK:SourceTrapManager.cpp
(...)Index != -1
00D428K:SourceAreaManager.cpp
Index < Entry->NumberOfItems
Index < Entry->NumberOfNPCs
00EA04K:SourceGameStatesState_ScriptMapFader.cpp
FadeTime
PulseTime
00EBE8K:SourceCameraControllersCameraController_Shake.cpp
00EEFAReference this
!IsBatched
IsBatched
00FC4CK:SourceAreaEntry.cpp
Interpreter HasReturnValue()
(...)'Unable to find area'
0101F4K:SourceSpriteSystemSpriteHandler_DestructibleTile.cpp
Sprite
0107A4K:SourceItemsItemHandlers.cpp
0116DCK:SourceSpriteSystemSpriteHandler_CharacterGateNumber.cpp
StaticSprite
011B38Fader NULL
(...)Fader
011CA0!Finished
012264K:SourceGameStatesState_SwitchCharacters.cpp
Player
0137B0K:SourceMapHandlersPerspectiveMapLayer.cpp
EndY <= 64
EndX <= 32
Width != 0
01963CK:SourceGameStatesState_Scouter_Minimap.cpp
CurrentMap
TileIndex != -1
01A970CurrentFrame
01B230K:SourceGameStatesState_Scouter_Database.cpp
DatabaseList GetCount()
01C2E8K:SourceAIFilesAIBehaviourManager.cpp
BehaviourStack GetCount()
020E24K:WinGBACoreGBARam.cpp
Header
Header->Used 0
AvailableBlock != NULL
FreeListHead NULL
021780Assertion Failure!
(...)File _
(...)Line _
(...)Condition _
(...)Error _
021ACCK:WinGBACoreSoundChannel.cpp
SamplePosition >= 0
SamplePosition < SampleLoopEnd
NumberOfSamples > 0
023000K:WinGBACoreFrameBuffer.cpp
(iBufferWidth & 7) 0
(iBufferHeight & 7) 0
0236D0K:WinGBACoreGBABackupRAM.cpp
((int) Destination & 1) 0
(DestinationOfset & 7) 0
(Length & 7) 0
((int) Source & 1) 0
(SourceOffset & 7) 0
02462CInvalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
Heap memory corrupted
Unknown signal
7BEF60NumberOfSamplesToStart > 0 && NumberOfSamplesToStart <= NumberOfSamples
NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamples
NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamplesToEnd
7BFCE4SourceOffset >= 0 && SourceOffset+Length <= BackupRamSize
DestinationOffset >= 0 && DestinationOffset+Length <= BackupRamSize
SourceOffset >= 0 && SourceOffset < BackupRamSize

Abnormal termination
Arithmetic exception:
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
Redirect:
can't open:
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ Library exception
TableSize < n
K:WinGBACoreStaticTable.h
TableSize < n
K:WinGBACoreStaticTable.h
(These two lines are present 15 times)
AnimationIndex < Sprite->NumberOfAnimations
K:SourceSpriteSystemCharacterSpriteHandlersSpriteHandler_Character.h
Index != -1
SourceSpriteSystemSpriteSystem.h
EEPROM_V124

Crash Handler

There is a crash handler that seems to only work on the Japanese version.

This sound error message can be triggered by enabling the code 03007D510E during the opening cutscene.
(Source: nensondubois)
This message can be triggered by enabling the debug screen on the Japanese version, warping to zone 10, area 16, and then progressing with the dialogue. It can be assumed that the error occurs because the game attempted to move a character that was not currently loaded.

If you attempt a glitch that involves shooting several ki blasts simultaneously, you could get one of these two screens.

Regional Differences

Intro Movie

In the European version, the opening FMV played in the US and JP (International) versions is removed to make room for the other languages.

Character Portraits

For some reason, all the story-relevant characters had their portraits changed when the game was localized in Japan. This does fix mistakes with Gohan's Super Saiyan 2 portrait and Imperfect Cell's portrait.

Dragon Ball Z The Legacy Of Goku 2 International

USJapan
The Dragon Ball series
Dragon Ball
NESDragon Ball: Shenron no Nazo • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden
Game Boy AdvanceDragon Ball: Advanced Adventure
Nintendo DSDragon Ball Origins 2
Dragon Ball Z
NESDragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai
SNESDragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3
GenesisDragon Ball Z: Buyuu Retsuden
Sega SaturnDragon Ball Z: Idainaru Dragon Ball Densetsu
PlayStationDragon Ball Z: Idainaru Dragon Ball Densetsu
Game Boy AdvanceDragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors
PlayStation 2Dragon Ball Z: Budokai • Dragon Ball Z: Budokai 2 • Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3
Nintendo DSDragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu‎
WiiDragon Ball Z: Budokai Tenkaichi 3
WindowsDragon Ball Z: Kakarot
Other
WindowsDragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ
Retrieved from 'https://tcrf.net/index.php?title=Dragon_Ball_Z:_The_Legacy_of_Goku_II&oldid=744696'
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Vinnie's Breaker Combo

When breaking the generator in Vinnie's house, the order of the breakers from left to right is 'off, on, off, off, on, on' then the door in Vinnie's house will open, and in there is a generator.

7 Nameks Locations

Keep using picclos speical beam cannon until you defeat him. You have to get energy from rocks.

Level Up Quick

Go to the place with snow. In the top right corner of the place you fly.

Level Up Quick

Go to the place with snow. In the top right corner of the place you fly.

Power Level Gohan (may Work With Others)

When you are out looking for Dr. Gero's lab, you fight him once before entering a save area. While in the save area don't go forward, instead go left to. There you will find a barrier with an orange '? ' mark on it (which is for Goku)after you kill the tiger bandits use the Masenko wave to hit the triceratops on the other side of the gate, after you hit it, it will charge at but wont hit you (thanks to the barrier) you can punch it through the wooden area of the gate or use the Masenko wave on it till it dies. Repeat this process until you reach a desired level. (Ive gotten Gohan to level 40 with using this glitch).

Cookies

If you go to Capsule Corp. To Bulmas room, you will see Bulma's mom in the living room or the kitchen. Talk to her and she will give you a cookie. You can keep gathering cookies until you have 99 of them. They will give you 5 HP each.

Ki Energy Regain

If you run out of energy, get to a secluded place with no enemies, or if you are in a big battle, get to a place where the boss can't get to you, and wait. Eventually your character will do something to recharge their energy. This list describes what for each character:
Gohan: Sits on the ground to rest (recharges faster if he is close to something he can sit & lean against)
Piccolo: Floats in the air and begins to enter a Namkian Meditative State (Meditating)
Vegeta: Stands still and holds out a Saiyan Energy Orb, it begins to glow and cause a slight wind that recharges Vegeta's Ki Energy
Trunks: After a while of standing still, Trunks gets out his sword, sticks the tip of it in the ground, and leans on it
Goku: Goku gets down on the ground on his hands and knees and then begins to do push-ups
Hercule: Hurcule does absolutely nothing. He just stands there the same way all the time, but in doing so, he regains his normal human energy, not Ki Energy.

Hiding From Android 17

During the battle against 17 hide behind the tree were he can't attack but you can.

Talking Dog

Talk to a normal dog and the first three times he will say Woof! Then when you talk to him the fourth time he will say Would you rub my tummy please?

Golden Capsules: Locations

In order to do this your character must be ableto turn into super saiyan or super namek. Firstturn into super saiyan or super namek, then afew seconds before you run out of energy, holdthe A button and let it go after your energyruns out and your no longer a super saiyan orsuper namek.(the glow won't stop unless you flyout or go to another section)

Easy Way To Beat The Androids With GoHon

When you get there with Vageta, you should find asave spot and save. Switch to Gohon. Then get to25-30 to beat andrid 19. Then get to 35-40 to getclose to beet android 20.

Fishy Deal

Later in the game Yajirobe will stop giving yousenzu beans.To get more talk to Korin at histower(use the flight circle on Kami's lookout)and he'll ask you for three fish. To get fish goin an area where water is(ex. lake intriceratops jungle) and fight enemies. If wateris in the same screen as you are in, the enemymight drop a fish. Give three fish to Korin andyou get a senzu bean.

Unlock Statues

To unlock the statues for Gohan, Vegeta, Trunks,and Piccolo, get each character to level 50.Then, find each character's level 50 barrier, andbrake it. Get to the end of the tunnel, and findthe statue. The statue will go to the capsulecorperation where you can admire it whenever youwant.

Energy Refill

When you are battling, and depleted your energybar, (green) (Ex. battling Triceretops King) runaround enough and it will show up.

Map

Dragon Ball Z - The Legacy Of Goku Ii

To use the Scouter hit the select button.

Golden Capsule Locations

After collecting all twenty five GoldenCapsules, see Dr. Briefs. He lets you keep one.When used through the Item window, it takes youback to the World Map if you are standingoutside. It will not work inside buildings orcaves.West City: 5Warlord's Domain: 2Triceratops Jungle: 2Southern Continent: 3Northern Mountains: 6Outside Gingertown: 2Gingertown: 1Tropical Islands: 1East District 439: 2Master Roshi's Island: 1

Play As Hercule (Mr. Satan)

Get to Level 50 with Gohan, Piccolo, Vegeta, and Trunks. Go to the character specific gates marked with 50 to collect trophies. The locations are as follows:After you complete the Cell Games, Hercule (Mr.Satan) will become available.

Easy Health

Save and reset, then chose another player.Switch back and you should have full health.

In- Game Reset

During the game, hold down A, B, Select, andStart all at once. But remember, you must keepthem held down.

We have no unlockables for Dragon Ball Z: The Legacy of Goku II yet. If you have any unlockables please submit them.

We have no easter eggs for Dragon Ball Z: The Legacy of Goku II yet. If you have any unlockables please submit them.

We have no glitches for Dragon Ball Z: The Legacy of Goku II yet. If you have any unlockables please submit them.

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Dragon Ball Z The Legacy Of Goku Ii International Airport

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