Dragon Ball Z The Legacy Of Goku 2 Secrets

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  • 7 Nameks Locations

Mayor's house
Tropical islands
Where Piccolo (or God) lives
Northern desert

The Legacy Of Goku Walkthrough


Northern mountains
B Building of the West City
Near Goku's house (there is a way behind trees) | Submitted by Stryker82
  • 99 Cookies

Go to Capsule Corp. and keep talking to Bulma's mom until she says you have 99 Cookies. Cookies recover 5 HP. | Submitted by Stryker82
  • Alternate Ending Sequence

Get to level 50 with Hercule (Mr. Satan). Go to West City and break down the door (there is a 50 on it). Enter it to view the sequence. | Submitted by Stryker82
  • Alternate Ending Sequence

Get to level 50 with Hercule (Mr. Satan). Go to West City and break down the door (there is a 50 on it). Enter it to view the sequence. | Submitted by Stryker82
  • Bosses Data

When you finish bulma's tasks and receive the scouter and fight a boss,be sure to scan him/her with the select button. Then you'll have his/her data through the rest of the game. | Submitted by C.T.B.
  • DBallZ Show And Radio Shack/Circuit City Reference

In West City, inside the electronics store is a kid who says that they sell his favorite anime videos and wishes his life was more like an anime show. Their electronics store is called Circuit Shaq. a mix between two real electronics stores. | Submitted by Stryker82
  • Defeating Bosses

The legacy of goku gameIf the land has something such as a palm tree, unbreakable boulder, or something similar, it can block attacks. Have a straight line and have some blocking attacks. Go behind it and you will be safe from attacks. Recharge your energy, then fight. Sometimes if the object that is blocking attacks is thin, you can punch them. | Submitted by Stryker82
  • Defeating Cell With Gohan

When playing as Gohan, hide behind the big boulder where the other heroes are. Cell will be unable to attack. Keep on using Gohan's Masenko to defeat Cell. | Submitted by Stryker82
  • Defeating Cell With Goku

When playing as Goku, hide behind the big boulder where the other heroes are. Cell will be unable to attack. Keep on using Goku's Spirit Bomb to defeat Cell. | Submitted by Stryker82
  • Defeating The Dinosaur King

Go to the place at bottom of the screen where you came from. Stay there and the dinosaur king will not be able to attack you; the small gap is too small for him. Keep shooting fireballs at him until he gives up. | Submitted by Stryker82
  • Dragonball in East District 439

When you are collecting the Dragonballs,and have gone to East District 439 for the Dragonball,you will need to pass a barrier,just train the guy and pass.When you get to the center of some ruins will see 3 dragon heads.You will also see 3 ways to go,left,right,and up.go up,kill the guys, and then go right.Turn on the generator and then go back to where the guys were,then go left,turn on the generator and save. Now,because you turned on the generators,you made 3 other dragon heads become switches.However,there is an order you have to activate them in.first go to the 3 dragon heads in the center of the ruins.Go right,then go into the room.you will see 1 of the 3 heads.turn on the switch.Then go to the center and go left and go into that room,then go to the center again and go up,when you turn on that switch you'll be able to go to the center where the water was.Just fight a master ninja guy and you get a Dragonball. | Submitted by C.T.B.
  • Easy experience

Before you get Goku, go to the northern mountains. Find the barrier that Goku is supposed to break. There should be a dinosaur behind it. Hit it through the fence. You will gain a lot more if you are under level 30. | Submitted by TheStriker
  • Easy health

Save and reset, then chose another player. Switch back and you should have full health. | Submitted by TheStriker
  • Easy Health Or Energy

In certain areas, there are rocks that can be broken to reveal health or energy. After you break the rock and get whatever is under it, leave the area and immediately return. The rock will be there again. Break it again and keep repeating this to get full health and energy. | Submitted by Stryker82
  • Easy Sparring Match

At the start of the game when you can fight your friends at the atrium in the Capsule Corp. building, stand to the right of one of the pillars. You can hit them, but they cannot hit you. They will keep coming towards you; stand there and hit them when they are close enough. | Submitted by Stryker82
  • Easy way of defeating Cell with Picolo

In order to beat Cell with Picolo go behind the huge boulder is where the rest of the gang is that way Cell won't mess you up when you turn Super Namek.Then when your Sayion gadge is full turn in to {SN} Super Namek.Then when your low on healh get out of SN and let your green and sayion gadge replenish.Then turn SN again and you will notice your health is replenishing. Keep on doing this and you'll be sure to win against Cell. | Submitted by FlameStriker
  • Faster Credits

Rotate the D-pad in circles at the credits. | Submitted by Stryker82
  • Flying as a super sayian

When you get the ability to become a super sayian,go somewhere. Turn super sayian and go to the map. And there you go, you're flying around the world as a super sayian. | Submitted by C.T.B.
  • Glitch: Big Bang Attack Auto Charge Up

First, go somewhere where you can shoot blasts with Vegeta. Scroll your attacks with the 'L' button till you get to the Big Bang Attack. Hold down be to start chargin it up. Soon as you start charging it up, press the start button. Then, press the 'b' button. Now, the Big Bang Attack should be charging by itself. | Submitted by LZSchneider
  • Glitch: Dinosaur

Go to where Trunks's trophy is located. Go up to the R&R robot (should be by Trunks' level 50 gate). Press Select and click on the dinosaur, which on the outside is a robot but on the inside it is a dinosaur. | Submitted by Stryker82
  • Glitch: Glowing Trunks

During the Cell Games, when Vegeta is fighting the Cell Jr., destroy it. Then, begin to charge Vegeta's special melee attack. Keep charging until the screen changes to the next fight. Trunks will be glowing. Note: There is no increase in power, and it will stop once you are punched. | Submitted by Stryker82
  • Glitch: Locked Mayor's House

If you walk near the Mayor's house after it is opened, walk toward the gate a short distance, but still be out on the sidewalk. Press A + B and the gate will be locked, when it truly isn't. | Submitted by Stryker82
  • Golden Capsule locations

After collecting all twenty five Golden Capsules, see Dr. Briefs. He lets you keep one. When used through the Item window, it takes you back to the World Map if you are standing outside. It will not work inside buildings or caves.
West City: 5
Warlord's Domain: 2
Triceratops Jungle: 2
Southern Continent: 3
Northern Mountains: 6
Outside Gingertown: 2
Gingertown: 1
Tropical Islands: 1
East District 439: 2
Master Roshi's Island: 1 | Submitted by TheStriker
  • Move Dialogue Box

You can move the dialogue box up and down the screen. Press L to move it up and R to move it down. | Submitted by Stryker82
  • New Moves

During the game, your journal will get updated to go train with Master Roshi. You can learn one move with Piccolo, Gohan, Vegeta and Trunks. One person will learn one move with Master Roshi. The move you will learn with each person is a 'Hold A' Move. Hold A and allow the attack to charge and each person does a different move. | Submitted by Stryker82
  • New Namek

Once you've found all 7 of the Missing Nameks, return to the ship near the Capsule Corporation and speak with the scientist. He'll ask you to accompany the refugees home to New Namek! Hop in the ship and you'll be taken to this bizarre world. The first thing you want to do is speak to the Namek in front of the ship. In gratitude, he'll give you the key to Grandpa Goku's house. You know, the one right next to Goku's house that you've never been able to open. When you return to Earth check here to grab +5 Power, Strength and Endurance Capsules.
Next, head into the cave at the north end of the settlement. Here you'll meet up with Frieza. Well you're going to have to fight him again. Other than his rather large amount of life, this battle isn't particularly hard. He doesn't seem to have any projectile attacks whatsoever, so don't be shy about putting distance between him and you if you need to go Super Saiyan. Other than that, just beat him up like you beat everybody else up in the game.
Once he's dead, collect the +5 Power Capsule that he drops and head through the door to the north. Here we have a level 50 Piccolo Door. Assuming that he's appropriately leveled up, enter to find the Piccolo Statue. | Submitted by Stryker82
  • Piccolo's level 50 trophy

Before you get Piccolo's level 50 trophy, you must fight Cooler (Frieza's brother who you encountered on Earth awhile back and requested to fight Goku). You do not have to fight with Goku, but if you do not, Cooler will become angry and will deal more damage. | Submitted by TheStriker
  • Play as Hercule (Satan)

Get to level 50 with Gohan, Piccolo, Vegeta, and Trunks. Go to the character specific gates marked with 50 to collect trophies. The locations are as follows:
Gohan: Outside Gingertown
Piccolo: New Namek (you must find all seven Nameks to visit)
Trunks: West City
Vegeta: Northern Mountains
After you complete the Cell Games, Hercule will become available. | Submitted by TheStriker
  • Snowy Highlands: +3 Power Capsule

When you are collecting the Dragonballs, you will unlock an area called Snowy Highlands. Go there and get up to the frozen river. Use the fly pad to fly across the river. When you get across, go north into the area with four Kuma Mercenarys. Defeat them, then go straight into the wall to the north. Punch it and a cave will be revealed. Inside there will be a Tyrannosaurus. Defeat it, and it will drop a +3 Power Capsule. | Submitted by Stryker82
  • Super Regular Gohan

After you complete the Cell Games, you have to talk to Dende. Make sure your character is Gohan. Turn Super Saiyan before you talk to him. When you are circled around the Dragonballs, Gohan's hair is yellow, but when he talks his hair is normal. | Submitted by Stryker82
  • Unlock Hercule, etc.

To Unlock Hercule (Mr.Satan) Get Gohan,Piccolo, Vegeta, and Trunks to Level 50 and get there Tophies. If it's before the Cell Games you'll need to beat the Cell Games. Hercule will now be available.
Hercule Stats:
Comes at Level:40
Starting Str:19/100
Starting Pow:18/100
Starting End:30/100
Level 50 Door:KZTV in West City
Attacks:A-Normal Melee Hold A-Nothing B-'Peace(Freeze Time for 5-7 sec)'
Different Diolog: Go Talk to Chi-Chi,Bulma,Master Roshi,Oolong,and Chioutzu with Hercule.Dragon Ball Z The Legacy Of Goku 2 Secrets
Chi-Chi: 'The public deserves to know what my son did! It's not fair!How could you steal credit from a little boy like that!'
Oolong: 'I have to applaud you Hercule! Your the only person in the world who's a bigger coward than me!'
Master Roshi: Maybe under different circumstances I could have trained you and made you into a real fighter. But as things are, you are helpless.'
Chiaotzu: It's a good thing for you that Gohan dosen't crave fame or fortune!'
Bulma:'How can you be such a jerk Hercule?You better leave before I call Security.'
Defeating Cooler: When you have all 7 Nameks and go to new Namek everthing looks fine. See the cave all the way in the back, Cooler is in it. He's been here since you were a level 11! A level 48-50 Gohan should work on Cooler's 10,200 HP. When 3 quarters of life is depleated go Super Saiyin.
The Cell Games Tournement:
Round 1 Goku VS Cell
Round 2 Goku VS Cell
Round 3 Gohan VS Cell
Round 4(or5)Piccolo VS Cell Jr.
Round 6 Vegeta VS Cell JR.
Round 7 Trunks VS Cell Jr
Round 7 1/2 Gohan VS Cell
Round 8 Cell and Goku Go BOOM!(So Sad)
Final Round : Gohan VS Cell | Submitted by Sean
  • Vinnie's music

In the cave where you have to turn off Vinnie's music, turn the blue, green, and black switches on. | Submitted by TheStriker
  • Vinnie's switchs

When you go to the party house in the Northern Mountains, you will, on the way, see a row of switches. The black, green, and blue have to be on, the others have to be off. That's how you open the basement door to destroy the generators. | Submitted by C.T.B.
  • West City: Talking dog:

Talk to the dog that is directly under the antique shop constantly. It will finally say 'Will you rub my tummy please?' instead of 'Woof'. | Submitted by Stryker82


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Dragon Ball Z The Legacy Of Goku 2 Secrets 2

Would you believe us if we said this game only had you play as Goku?
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Dragon Ball Z: The Legacy of Goku is a series of Action-AdventureRole Playing Games for the Game Boy Advance, based on Dragon Ball Z. The first game was released in the U.S. on May 14, 2002, and in the U.K. on October 2 during the same year. Two sequels, titled Dragon Ball Z: The Legacy of Goku II and Dragon Ball Z: Buu's Fury, were released in June 2003 and September 2004 respectively. The entire series was developed by American developer Webfoot Technologies.

The series adapts the entire story of Dragon Ball Z, with The Legacy of Goku following the arrival of Raditz to the defeat of Frieza, The Legacy of Goku II covering the Cell Saga, and Buu's Fury covering the Buu Saga. Filler and several Non-Serial Movie elements from the animé is also included, as are original sidequests to extend gameplay.

Dragon Ball Z The Legacy Of Goku 2

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Tropes for this game include:

  • 100% Completion:
    • In Legacy of Goku II, getting each playable character to level 50 and going through a series of mini-bonus areas to obtain a statue of each character (Goku being the exception, as his statue is unlocked automatically during the storyline) will unlock Hercule as a playable character. Additionally, while Goku doesn't have to be leveled to the cap to unlock Hercule, if you do it anyway, Hercule will start at level 40 instead of 1, making unlocking the secret ending slightly less painful.
    • In Buu's Fury, collecting all of the missing Hercule Exhibits and Z-Fighter Exhibits and delivering them to their respective museums will unlock Gogeta.
  • Absurdly High Level Cap:
    • The first game's cap of 25 is an odd example, in that reaching it is both absurdly difficult (requiring long periods of grinding in several areas to reach it), but at the same time required to really stand a chance against the Final Boss.
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    • The level cap in Buu's Fury is 200, and reaching it is complete and utter overkill for any challenge the game has to offer.
  • Action Bomb: Dr. Gero's egg-shaped robots in Legacy of Goku II explode upon defeat.
  • Adaptation Distillation: In the first game, much of the Namek Saga gets trimmed down due to only focusing on Goku. The main story mostly skips to the Ginyu Force after some missions of Goku exploring Namek, there is no body swap between Ginyu and Goku, Piccolo is never wished to Namek to join the other fighters, and Goku fights all of Frieza's forms by himself.
  • Adaptational Badass: In series canon, the regular humans and animals living on Earth should be no match for the Z-Fighters. In these games though, they are perfectly capable of holding their own against the superhuman heroes and some of them are even a very real threat. Makes you wonder why the common thugs who can beat a Super Saiyan to death with their bare hands aren't trying to do anything about the various world-shattering threats that the Earth frequently faces.
    • In the Non-Serial Movie, Cooler is a powerful villain but is overshadowed by the Androids. In the second game, he is even more powerful than Perfect Cell.
  • Adaptational Nice Guy: Aside from calling Gohan a nerd when they first meet, Sharpner, who is a Jerk Jock in series canon, is oddly nice in Buu's Fury, suggesting that Gohan join the track team after their first class together, and later managing a running minigame where he will happily hand out praise and prizes if you finish under a certain time.
  • Adaptational Wimp:
    • Sure, Hercule is a weakling compared to the Z-Fighters and the foes they face, but he's still probably the strongest normal human in series canon. But in Buu's Fury, if you use the scouter on him to see his stats, he only has 20 HP and 5 in every other stat, making him the weakest entity in the game. Even the ordinary human children that Trunks fights in the junior division of the World Martial Arts Tournament have much higher stats than Hercule does. Even in II as a playable character, he starts with laughable stats across the board - even if he starts at level 40 - that would struggle to measure up to the game's first Mooks.
    • Vegeta subtly gets this in the first Legacy of Goku. In the manga and anime, he was able to hold his ground with Frieza quite a bit while Frieza was still in his first form, and it wasn't until he began to transform that Vegeta was outclassed. Here, talking to Krillin and Gohan before fighting Frieza reveals he killed Vegeta without even transforming.
    • Goku at the start of the first game has trouble killing wolves, and even as he levels up early-game enemies can still kill him in a small handful of hits thanks to poor balancing. In the anime, even the 12-year-old Goku could kill wolves easily.
  • Adaptation Name Change: For some reason, Gohan's Super Saiyan 2 transformation is named 'Super Saiyan Rage' in II.
  • Adapted Out:
    • Since Goku is the only playable character of the first game, most of the story's events focus around him, especially the instances where he never technically fought for a certain part or another. At the same time, certain moments Goku technically fought in (such as Great Ape Vegeta) happen only as automatic sequences.
    • In II, we get appearances from Cooler that combine the Broad Strokes of both his movies into one. He only appears in his powered-up 5th Form and goes to New Namek to wait for his confrontation with Goku, adapting out his 4th and Meta Forms, his Quirky Miniboss Squad, and the Big Gete Star storyline.
  • Artifact Title: Despite being called The Legacy of Goku II, that game has Goku out of commission for quite a long time, making him the last character to be unlocked in the story.
  • Awesome, but Impractical: Ki attacks in Buu's Fury. Even if you dump all of your attribute points into a character's POW stat, ki attacks will never be able to match the power and efficiency of your standard melee attack. The exception is Vegeta's Big Bang Attack. While it doesn't do much damage, it's big and moves slowly when fully charged, which can stunlock enemies and give you an opportunity to get some good melee hits in.
  • Background Music Override: After getting the 'Eyes of the Lion' record for Hercule in II, selecting it from the inventory will cause it to blare over whatever was already playing. Later in the game, a man with huge speakers on his house plays the same song, which persists until you solve a puzzle that lets you turn it off.
  • Bag of Spilling: Zig-zagged between Legacy of Goku II and Buu's Fury. All of the characters' stats are back down to low levels, and they've forgotten their charged melee attacks, though their numerical levels start at or even above the old cap and they don't need to re-learn any of their ki attacks.
  • The Battle Didn't Count: Happens a few times in Legacy of Goku II and quite often in Buu's Fury. It's not uncommon for you to be beating a boss into submission with no effort, only for said boss to then drop your character in a single punch as soon as a cutscene starts.
  • Bonus Boss:
    • The Legacy of Goku II features an optional boss battle against Cooler on Namek. His stats are higher than even Perfect Cell, making him the hardest boss in the game.
    • In Buu's Fury, after beating Majin Buu, the player may encounter optional bosses even stronger than the aforementioned villain.
  • Bootstrapped Theme: Super Saiyan Vegeta's theme music is used as the standard boss battle theme in II.
  • Boring, but Practical: The later games feature a variety of playable characters, many of which come packing unique and flashy ki attacks that pack a punch... but in the end, especially in Buu's Fury, you'll get a lot farther a lot easier by just buffing your basic melee attack and punching everything to death.
  • Broken Bridge:
    • A hilariously blatant example early in II places a stalled-out parade dedicated to Hercule right in front of City Hall, where Piccolo is waiting to meet you. You end up having to do several sidequests to placate him so he'll just move out of your way.
    • Buu's Fury takes an infuriatingly-literal example in the Northern Wilderness, with a bridge over a river that's barely wide enough to fit your character's sprite (even if you ignore that you're playing as Goten or Trunks for that part of the game). Even worse, the game never places any sort of flight pad to skip it for the return trip, even though other flight pads that appear for the player's convenience or out of necessity across the game all invariably let you fly far further than you'd need just to cross that bridge.
  • Canon Welding: Buu's Fury has the events of the Non-Serial MoviesBroly: The Second Coming and Fusion Reborn take place concurrently with the middle parts of the Buu Saga, as part of the main story. Goten and Trunks visit the small mountain village from Second Coming and fight Broly while looking for the Dragon Balls, and Goku returns to Other World after his one day on Earth expires to find that Janemba has been wreaking havoc while he was away. Janemba also happens to be the source of all of the hordes of undead enemies you've been fighting on Earth up to this point.
  • Collection Sidequest:
    • In II:
      • The Golden Capsules. If you retrieve all 25, your reward is that you get to keep one — it turns out they're Escape Ropes back to the main map.
      • The 7 missing Namekians, which when collected allow you to travel to New Namek, where Cooler and Piccolo's level 50 door await.
      • The 5 statues that adorn the fountain in Capsule Corp. While one of them is awarded for completing the Cell Games, the other four are all locked behind level 50gates for each of the first 4 playable characters. Collecting all 5 grants you a playable Hercule.
      • A more minor one: Yajirobe stops delivering you Senzu Beans about halfway through the game. If you go to Kami's Lookout and talk to Korin, he'll tell you that he'll give you a Senzu Bean for 3 fish, which drop randomly from enemies killed in rooms with water.
    • In Buu's Fury, the Hercule and Z-Fighter Exhibits. Collect them all and your reward is Gogeta.
  • Color-Coded for Your Convenience: The numbers on the level gates in II and Buu's Fury are colored to show which character you need to play as in order to open them.
  • Covers Always Lie: Legacy of Goku II focuses exclusively on the Android Saga. The PAL box art for the game has sleeveless Vegeta, Adult Gohan in his Orange Star High School outfit, and Kid Trunks, who all don't appear until the Buu Saga.
  • Demoted to Extra:
    • Piccolo is a playable character in Legacy of Goku II, but in Buu's Fury he's just an NPC due to him canonically being outclassed by that point in the story.
    • Similarly, Hercule is a fully playable unlockable Secret Character in Legacy of Goku II, but in Buu's Fury you only get to play as him for one very short segment where all you do is walk in a straight line for five seconds.
  • Developers' Foresight: Almost every individual entity you can see in the second and third games can be scanned with the Scouter to see their statistics and a short blurb describing them. Mecha Frieza and King Cold from II can't be scanned this way, as they're seen only in a cutscene before being killed (before you even obtain the Scouter), but their profiles are added to Capsule Corp's Scouter database automatically for the curious.
  • Dies Differently in Adaptation: In Buu's Fury, Super Buu never uses the Human Extinction Attack, meaning the vast majority of the Earth's population is still alive up until Kid Buu destroys the entire planet. This was likely done in order to allow the player to still have the freedom to do side stuff, rather than being railroaded to the story for the last third of the game.
  • Dummied Out: Hidden withinBuu's Fury's scouter code are unused scouter entries for the mayor of Hercule City, and an extra database entry for Videl in her initial pigtailed form...but most notably, entries for Androids 13, 14, 15 and Android 13's super form.
  • Dungeon Town: In Buu's Fury, Hercule City briefly becomes one during the Great Saiyaman arc of the story, becoming filled with various assorted criminals who will attack Gohan on sight. Even after the arc ends and the enemies clear out of the main part of the city, the circus area will remain filled with enemies (including a tank guarding the entrance) for the remainder of the game.
  • Early Installment Weirdness: Legacy of Goku comes off feeling like almost a completely different game than its two sequels. Goku is the only playable character and it only follows his parts of the story, which leads to significant chunks of the story getting adapted out since he wasn't involved (notably, no Saibamen, no Zarbon and Dodoria, no Dende, and no Guldo). And while it does include a few portions of anime filler such as HFIL and Princess Snake, it doesn't include any DBZ movies as bonus quests. The game is also fairly straightforward, moving from point A to B with no world map. While the characters sprites are the same, graphical backgrounds look much different, as are the character portraits. The game's soundtrack doesn't use remixed music from the American soundtrack of the anime. The player cannot use a scouter to scan enemies and other NPCs. The player can fly for a limited amount of spaces and must recharge their flight ability, as opposed to the sequels where they would step on pads to fly between spaces, while they can also not run by double tapping the D-pad. Lastly, there is no transformation ability; while Goku does transform into a Super Saiyan for the final boss fight it's just a new palette skin for him with no real difference.
  • Enemy Scan: The Legacy of Goku II and Buu's Fury have a Scouter that lets the player scan characters to gain short bios and stats from them.
  • Ensemble Cast: Unlike the first game, The Legacy of Goku II and Buu's Fury have several playable characters, most of which get at least one moment in the game to themselves.
  • Everything Trying to Kill You: The wildlife is a touch more aggressive than it ought to be. II justifies its evil-looking fauna as the lingering result of Garlic Jr.'s Black Water Mist.
  • Evil Counterpart: Oddly enough, Capsule Corp is given one of these in the form of Pod Corp, a business rival of Capsule Corp that did not exist in the anime or manga. In Legacy of Goku II, Pod Corp sent a spy to infiltrate Capsule Corp and steal corporate secrets, but was foiled by the player in an early-game sidequest. In Buu's Fury, Pod Corp apparently manufactured the two giant airships used by the inexplicable army of cyborgs that want to Take Over the World and which, judging by the interior, are also the source of the endlessly respawning airplanes full of armed thugs that are flying around the world map.
  • Fetch Quest: II has a point early in the game where you need to get Hercule an open-faced club sandwich so he'll have the energy to pose for photos, and move his parade float afterwards so you can talk to Piccolo. However, the local (and only) sandwich shop won't make any sandwiches until he's read today's newspaper. However, the newspaper stand owner is at the highway, panicked because a school bus on a field trip flipped and four kids, including his son, are lost in the woods. Only after saving the kids can you get a newspaper to trade for a sandwich to give to Hercule... who stops a few seconds in after hearing the song playing, which is not what he requested. Going to the record store sends you to the antique store, which has what you're looking for.
  • Forced Level-Grinding: II and Buu's Fury have quite literal level gates — a selected character has to be at least level X to open them. And yes, the main quest is gated by them. It's not too bad, though, since they're designed more to keep you out of an area until the story needs you to go there and you have a character strong enough to survive - you don't even need to open any characters' level-50 gates unless you're going for 100%.
  • Fusion Dance: Buu's Fury covers the trope naming arc, so naturally you get a few of these. As part of the story you'll permanently unlock Gotenks and briefly play as Vegito, and Gogeta is your reward for 100% Completion.
  • Guest-Star Party Member: Vegito in Buu's Fury. You only get to use him for a single battle, and chances are the battle will be over in mere seconds, before you've even had a chance to try out all of his attacks.
  • Healing Factor: Piccolo's 'Super Namek' transformation in II. It doesn't give as drastic of a power boost as the other characters' Super Saiyan, but lets him regenerate health over time.
  • Hold the Line: The final battle in Buu's Fury is split between you playing as Goku and Vegeta against Kid Buu, and while there are two stages where you have a traditional HP-based boss fight, there comes one segment where Goku convinces Vegeta to try and hold Buu off for several minutes so he can charge a Spirit Bomb. Naturally, one of the best strategies is to simply hang out behind a Ki shield and restore ki whenever necessary, since it reduces all damage to 1, and just let the clock wind down.
  • Hyperactive Metabolism: Healing item drops in II include drumsticks, sandwiches, and entire roast chickens (in order of effectiveness). Cookies from Mrs. Briefs also restore a small amount of health, but you can carry 99 of them.
  • Impossible Item Drop: In II and Buu's Fury, you can get healing items from rocks. Yes, a rock can drop a pre-cooked roast chicken for you to eat.
  • Interface Spoiler: In II, scanning NPCs shows predefined stats for them. Scanning PCs while you're not playing as them shows all their stats as '???'. Secret Character Hercule turns out to fall into the latter category.
  • Jet Pack: In II, since Hercule can't naturally fly, he uses one of these when using flight pads or the world map.
  • Joke Character: In Legacy of Goku II, you can unlock Hercule as a playable character. As one might expect, his stats are absolutely terrible and he has no ki attacks. He does inexplicably have the ability to freeze every enemy onscreen in place for a short amount of time as his one saving grace, though it consumes ki, so he can't use it forever. He's mainly just a character you'd use just for the lulz, though with enough time and patience (and maybe a few stat-boosting capsules to help his atrocious starting stats) you can eventually Level Grind him enough to be a viable character to use. Though by the time you've even unlocked him, you've already beaten Cell and Cooler, so there's nothing really left to do with him besides wander around the world and beat up random mooks, unfortunately. Still, how many people can resist the urge to turn Hercule into a Badass Normal that's almost as strong as the Z-Fighters?
  • Kamehame Hadouken: It's Dragon Ball Z, what did you expect?
  • Ki Attacks: The player can fire these, and learn moves from basic ki blasts to more powerful moves like the Kamehameha or the Final Flash as they progress through the story.
  • Leaked Experience: Of a sort. In II, if you unlock Hercule, he'll start at level 40 rather than level 1 if Goku was at level 50 when he died.
  • Limited Wardrobe: Strangely, unlike in the series, Android 18 retains the Red Ribbon jacket, skirt and boots combo she has in her first appearance all throughout The Legacy of Goku II and Buu's Fury, even when other characters' outfits change to reflect their appearance at that point in the series.
  • Moon Logic Puzzle: Disabling 'party guy's force field generator in II. You're supposed to realize that the lyrics to the obnoxious song the he's ruining the villagers' day with correspond to the colors of switches to turn off. Since there's only six switches, you might give up and brute-force it before this occurs to you.
  • Moveset Clone: While the gameplay's mechanics are simple and fitting to the series in question, it's also safe to say that humanoid characters likely are going to have similar attacks to the player.
  • Multiple Endings: II has a joke ending only accessible if you unlock Hercule and level him to 50.
  • Not Quite Flight: The game uses flying as a way to get around from one section of an area or map to another, so technically speaking, Goku would be flying, and yet he isn't.
  • Peninsula of Power Leveling: In II, about halfway through the Northern Mountains (where you're chasing Dr. Gero as he tries to get to his lab) is a save point, and to the west of that save point is a late-game area blocked off by a very high level gate that only Goku (who doesn't become available until much later) can open. There are powerful dinosaur enemies on the other side, and although you can't get to them, it's possible to aggro them from the other side of the gate, and while they can't hit you, you CAN hit them. With enough time and patience, you can kill them and get a whole ton of EXP. If you choose to abuse it, you can grind your characters quite a bit and make the next leg of the adventure significantly easier.
  • Pre Ass Kicking One Liner: From Vegeta to Android 19 in II: 'So, does a machine like yourself ever experience fear?'
  • Punched Across the Room:
    • When you first enter the Cell Games in II, Hercule decides that he should be the first to fight Cell. After Hercule hits him multiple times (with Cell not even flinching), Cell punches Hercule once - and he goes flying past all the Z-Fighters and off the screen.
    • Happens rather often in cutscenes in Buu's Fury. It's rather amusing to see someone get punched and go flying offscreen without even flinching.
    • Due to a glitch, it's also possible for the player to unintentionally do this to Super Buu when Goku fights him before fusing with Vegeta into Vegito. If Buu goes flying offscreen, he's not coming back, and you'll have to reset the game. Luckily, there's a save point right before this point, and the 'fight' is really more like an interactive cutscene, so it's not that much of an inconvenience if the glitch happens.
  • Record Needle Scratch: Accompanies Hercule's ki move.
  • Satiating Sandwich: In II, in order to get Hercule in the mood to start his parade, Gohan needs to deliver an open-faced club sandwich to him.
  • Secret Character: In The Legacy of Goku II, it's possible to unlock Hercule as a playable character.
  • Sequel Difficulty Drop: Buu's Fury compared to Legacy of Goku II. First, the player now has the ability to block enemy attacks by holding the R button. Second, one feature in II, where an enemy could not get punched into a corner and would get knocked behind the player if this happened is removed, allowing the player to corner enemies and continue to wail on them with the attack button without consequence. Further making things easier are the player being allowed to freely allocate stat points after leveling up (wheras your stat gains were determined randomly in II), the addition of equippable items, the addition of numerous varied healing items purchasable in unlimited quantities that can be used at any time, and the addition of a rare item that automatically revives you from death simply by having one in your inventory, with enemies not actually being made stronger than those in II to account for these new features.
  • Serial Escalation: In terms of level caps, the series goes from the first game's meager 25 to the second game's respectable 50. Buu's Fury's level cap? 250.
  • 'Shaggy Dog' Story: In Buu's Fury, you spend a rather large chunk of the game playing as Goten and Trunks, and gathering the Dragon Balls at Goku's request in order to revive everyone who died once Majin Buu has been defeated, the quest culminating in a long dungeon crawl and a fight against Broly for the last Ball. On your way back to Dende's Lookout, you are intercepted by Bulma in an airship, who forces you to hand over the Dragon Balls so that she can make the wish prematurely, not being in on Goku's plan and not knowing there's still a threat that could immediately re-kill everyone who was just revived. Goku arrives in time to stop her from using both wishes, but she still made one wish, causing the Balls to be scattered again, rendering that whole long Fetch Quest utterly pointless.note
    • What's more, Bulma's airship is visible on the world map, and will always move to block your path to the Lookout, as if she somehow knows that you're coming and that you have the Dragon Balls, and is dead-set on taking them from you. No matter which direction or altitude you try to approach from or how fast you're going, Bulma will always be able to intercept you.
  • Spell My Name with an 'S': Rather humorously, Cooler spells his brother's name as 'Frieza' and 'Freiza' within his first appearance after the Triceratops King battle.
  • Suicidal Overconfidence: Enemies will constantly fling themselves at you, even if they are clearly outmatched. Understandable for machines and underlings of the game's Big Bad, but even random thugs on the street will still insist on continuing a fight even if they just witnessed you incenerate one of their friends instantly with a giant energy beam.
  • Super Mode: While Goku can only go Super Saiyan during the final battle in The Legacy of Goku, the sequels are more relaxed about it, letting characters achieve Super Saiyan (or in Piccolo's case, Super Namek after fusing with Kami) at the player's command. However, this drains their ki once it's active.
  • Take Your Time: A big offender in all three games, especially the first, where several storylines meant to be urgent are padded out with mandatory meandering sidequests and nonsense. II and Buu's Fury are better about this, as the former's source material is less urgent and has several points of downtime already in the narrative, and the latter's side filler is mostly Adaptation Expansion.
  • The Coats Are Off: Piccolo's Super Mode in II has him take off his cape and hat.
  • Time Stands Still: Hercule's only ki move in II has him flash a peace sign which also makes the screen flash alongside a Record Needle Scratch, which makes all enemies stop moving.
  • The Unfought: In The Legacy of Goku II, neither Mecha Frieza nor King Cold are fought, as Trunks dispatches them both in a cutscene.
  • Wraparound Background: Two cutscenes in Buu's Fury make use of one of these. The same rock formations in the same order scroll past in the background as the characters hold a conversation mid-flight. The second one is a bit silly, with Goten and Trunks fighting over the Dragon Radar in midair, with them flying backwards and sideways while not even in their 'flying' sprites.

Index