Dragon Ball Z The Legacy Of Goku 2 Maps

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Dragon Ball Z: The Legacy of Goku II

Also known as: Dragon Ball Z: The Legacy of Goku II International (JP)
Developer: Webfoot Technologies
Publishers: Atari, SA (US), Infogrames (EU), Banpresto (JP)
Platform: Game Boy Advance
Released in JP: July 23, 2004
Released in US: June 17, 2003
Released in EU: August 1, 2003

This game has hidden development-related text.
This game has debugging material.
This game has a hidden sound test.
This game has a hidden level select.
This game has regional differences.
This game has anti-piracy features.

Got a Dragon Ball Z: The Legacy of Goku II: Future Shock walkthrough, FAQ or Guide? Use the submission form, or email them as attachments to faqs@neoseeker.com. FAQs/Guides are posted in their.

Probably one of Webfoot Technology's best Dragon Ball Z titles. Definitely a major improvement from the previous game. Like its predecessor, it is an RPG but follows the anime series storyline a lot more closely. It later got a rerelease in a double pack with Dragon Ball Z: The Legacy of Goku.

To do:
  • Codebreaker/Action Replay/GameShark codes for double pack version.
  1. Dragon Ball Z: The Legacy of Goku 2 is an action RPG set in the Dragon Ball universe and it's a really fun game to play, even without taking into consideration that it's Dragon Ball. The game picks up right after the first one left off (so right after the Freiza/Namek Arc) and it continues until the end of the Cell Arc.
  2. Nov 23, 2016 We have SURVIVED the storm of pain and dive into one of the BEST Dragon Ball games, Legacy of Goku 2 for the GBA! The American-developed entry starts strong! Don't miss this Faulconer-ridden.
  • 3Development-Related Text
  • 4Regional Differences

Debug Menu

A debug menu exists which can be accessed by using the Codebreaker code 0202B32D:02 (US version) or 0202B371:02 (Japanese version) while the game is starting up and then pressing Start at the title screen. The player can listen to music tracks and sound effects, as well as teleport to any level. When going to any level, all six characters will be available, with each one of them being upgraded to a certain degree.


(Source: Mezmorize)

Anti-Piracy Measure

Please elaborate.
Having more detail is always a good thing.
Specifically: What exactly does the anti-piracy check for? What's the savetype that the game uses?

The anti-piracy triggers at the point Gohan presses A to go to the world map for the first time from East District 439. The US and EU versions show up dead center of the screen by default whilst the Japanese version has it appear on the bottom. You are then booted back to the title screen. It could be checking for the save type used like in Buu's Fury.

Development-Related Text

Debugging Text

Various text strings related to errors and the developers' hard drive can be found in the ROM in each version of the game. The Japanese version, which came out later, contains a lot more of it than the other two versions. While nothing special, it does reveal the game was coded in C++ Language, since '.cpp' files are associated with the C++ programming language. The same is true with the next game in the series, Buu's Fury.

US Version
0042F4K:SourceCharacterData.cpp
Unable to find a sprite index in character display data
00A0F4K:SourceByteCodeInterpreterByteCodeFunctionList.cpp
CharacterSpecialAttack() is deprecated
00A714CharacterFollow() is deprecated
(...) ShowImage() is deprecated
00B148K:SourceByteCodeInterpreterByteCodeVariableList.cpp
Unable to set variable
00EBDCK:SourceAreaEntry.cpp
Unable to find area
01F984Assertion Failure!
File _
Line _
Condition _
Error _
022E48Invalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
Heap memory corrupted
Unknown signal
Japanese Version
001E74K:SourceSaveOptionsManager.cpp
003E98K:SourceGameData.cpp
Index < NumberOfTriggers
0043E8K:SourceCharacterData.cpp
Level
004DA0K:SourceGameStatesState_JournalMenu.cpp
Interpreter HasReturnValue()
0053E0K:SourceTileManager.cpp
006764K:SourceMapManager.cpp
SaveState NULL Savestate
006A2CK:SourceSpriteSystemSpriteSystem.cpp
Process -> Used 0xFF
(...)Process -> Used 0
(...)Process -> Used <= 1
(...)FreeMemory1 FreeMemory2
(...)TotalMemory 512
006E16(Location & 1)
SpriteFreeListIndex 0xFF
0070F8(RequiredLength & 63) 0
Index != -1
007980SaveState
00852CCurrentFrame
009C34K:SourceByteCodeInterpreterByteCodeInstructions.cpp
RepeatCount > 0
009F40K:SourceByteCodeInterpreterByteCodeFunctionList.cpp
Character
00B0D0'ShowImage() is deprecated'
00B3F8SpriteIndex
00BB90K:SourceByteCodeInterpreterByteCodeVariableList.cpp
'Unable to set variable'
00C238PlayerCharacter
00C86CK:SourceSpriteSystemSpriteHandler_Dialog.cpp
ScaleCounter != 0
00C938K:DataPortraitsPortraitList.cpp
00CCFCK:SourceTrapManager.cpp
(...)Index != -1
00D428K:SourceAreaManager.cpp
Index < Entry->NumberOfItems
Index < Entry->NumberOfNPCs
00EA04K:SourceGameStatesState_ScriptMapFader.cpp
FadeTime
PulseTime
00EBE8K:SourceCameraControllersCameraController_Shake.cpp
00EEFAReference this
!IsBatched
IsBatched
00FC4CK:SourceAreaEntry.cpp
Interpreter HasReturnValue()
(...)'Unable to find area'
0101F4K:SourceSpriteSystemSpriteHandler_DestructibleTile.cpp
Sprite
0107A4K:SourceItemsItemHandlers.cpp
0116DCK:SourceSpriteSystemSpriteHandler_CharacterGateNumber.cpp
StaticSprite
011B38Fader NULL
(...)Fader
011CA0!Finished
012264K:SourceGameStatesState_SwitchCharacters.cpp
Player
0137B0K:SourceMapHandlersPerspectiveMapLayer.cpp
EndY <= 64
EndX <= 32
Width != 0
01963CK:SourceGameStatesState_Scouter_Minimap.cpp
CurrentMap
TileIndex != -1
01A970CurrentFrame
01B230K:SourceGameStatesState_Scouter_Database.cpp
DatabaseList GetCount()
01C2E8K:SourceAIFilesAIBehaviourManager.cpp
BehaviourStack GetCount()
020E24K:WinGBACoreGBARam.cpp
Header
Header->Used 0
AvailableBlock != NULL
FreeListHead NULL
021780Assertion Failure!
(...)File _
(...)Line _
(...)Condition _
(...)Error _
021ACCK:WinGBACoreSoundChannel.cpp
SamplePosition >= 0
SamplePosition < SampleLoopEnd
NumberOfSamples > 0
023000K:WinGBACoreFrameBuffer.cpp
(iBufferWidth & 7) 0
(iBufferHeight & 7) 0
0236D0K:WinGBACoreGBABackupRAM.cpp
((int) Destination & 1) 0
(DestinationOfset & 7) 0
(Length & 7) 0
((int) Source & 1) 0
(SourceOffset & 7) 0
02462CInvalid Operation
Divide By Zero
Overflow
Underflow
Inexact Result
Heap memory corrupted
Unknown signal
7BEF60NumberOfSamplesToStart > 0 && NumberOfSamplesToStart <= NumberOfSamples
NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamples
NumberOfSamplesToEnd > 0 && NumberOfSamplesToEnd <= NumberOfSamplesToEnd
7BFCE4SourceOffset >= 0 && SourceOffset+Length <= BackupRamSize
DestinationOffset >= 0 && DestinationOffset+Length <= BackupRamSize
SourceOffset >= 0 && SourceOffset < BackupRamSize

Abnormal termination
Arithmetic exception:
Illegal instruction
Interrupt received
Illegal address
Termination request
Stack overflow
Redirect:
can't open:
Out of heap memory
User-defined signal 1
User-defined signal 2
Pure virtual fn called
C++ Library exception
TableSize < n
K:WinGBACoreStaticTable.h
TableSize < n
K:WinGBACoreStaticTable.h
(These two lines are present 15 times)
AnimationIndex < Sprite->NumberOfAnimations
K:SourceSpriteSystemCharacterSpriteHandlersSpriteHandler_Character.h
Index != -1
SourceSpriteSystemSpriteSystem.h
EEPROM_V124

Crash Handler

There is a crash handler that seems to only work on the Japanese version.

This sound error message can be triggered by enabling the code 03007D510E during the opening cutscene.
(Source: nensondubois)
This message can be triggered by enabling the debug screen on the Japanese version, warping to zone 10, area 16, and then progressing with the dialogue. It can be assumed that the error occurs because the game attempted to move a character that was not currently loaded.

If you attempt a glitch that involves shooting several ki blasts simultaneously, you could get one of these two screens.

Regional Differences

Intro Movie

In the European version, the opening FMV played in the US and JP (International) versions is removed to make room for the other languages.

Character Portraits

For some reason, all the story-relevant characters had their portraits changed when the game was localized in Japan. This does fix mistakes with Gohan's Super Saiyan 2 portrait and Imperfect Cell's portrait.

USJapan
The Dragon Ball series
Dragon Ball
NESDragon Ball: Shenron no Nazo • Dragon Ball: Daimaou Fukkatsu • Dragon Ball 3: Gokuuden
Game Boy AdvanceDragon Ball: Advanced Adventure
Nintendo DSDragon Ball Origins 2
Dragon Ball Z
NESDragon Ball Z: Kyoushuu! Saiya Jin • Dragon Ball Z II: Gekishin Freeza!! • Dragon Ball Z III: Ressen Jinzou Ningen • Dragon Ball Z: Gekitou Tenkaichi Budoukai
SNESDragon Ball Z: Super Saiya Densetsu • Dragon Ball Z: Super Butouden • Dragon Ball Z: Super Butouden 3
GenesisDragon Ball Z: Buyuu Retsuden
Sega SaturnDragon Ball Z: Idainaru Dragon Ball Densetsu
PlayStationDragon Ball Z: Idainaru Dragon Ball Densetsu
Game Boy AdvanceDragon Ball Z: The Legacy of Goku • Dragon Ball Z: The Legacy of Goku II • Dragon Ball Z: Taiketsu • Dragon Ball Z: Buu's Fury • Dragon Ball Z: Supersonic Warriors
PlayStation 2Dragon Ball Z: Budokai • Dragon Ball Z: Budokai 2 • Dragon Ball Z: Budokai 3 • Dragon Ball Z: Budokai Tenkaichi 2 • Dragon Ball Z: Budokai Tenkaichi 3
Nintendo DSDragon Ball Z: Supersonic Warriors 2 • Dragon Ball Z: Harukanaru Densetsu‎
WiiDragon Ball Z: Budokai Tenkaichi 3
WindowsDragon Ball Z: Kakarot
Other
WindowsDragon Ball Xenoverse • Dragon Ball: Xenoverse 2 • Dragon Ball FighterZ
Retrieved from 'https://tcrf.net/index.php?title=Dragon_Ball_Z:_The_Legacy_of_Goku_II&oldid=744696'

  • 7 Nameks Locations

Mayor's house
Tropical islands
Where Piccolo (or God) lives
Northern desert
Northern mountains
B Building of the West City
Near Goku's house (there is a way behind trees) | Submitted by Stryker82
  • 99 Cookies

Go to Capsule Corp. and keep talking to Bulma's mom until she says you have 99 Cookies. Cookies recover 5 HP. | Submitted by Stryker82
  • Alternate Ending Sequence

Get to level 50 with Hercule (Mr. Satan). Go to West City and break down the door (there is a 50 on it). Enter it to view the sequence. | Submitted by Stryker82
  • Alternate Ending Sequence

Get to level 50 with Hercule (Mr. Satan). Go to West City and break down the door (there is a 50 on it). Enter it to view the sequence. |

Dragon Ball Z The Legacy Of Goku 2 Maps 2

Submitted by Stryker82
  • Bosses Data

When you finish bulma's tasks and receive the scouter and fight a boss,be sure to scan him/her with the select button. Then you'll have his/her data through the rest of the game. |

Dragon Ball Z The Legacy Of Goku 2 Snokido

Submitted by C.T.B.
  • DBallZ Show And Radio Shack/Circuit City Reference

In West City, inside the electronics store is a kid who says that they sell his favorite anime videos and wishes his life was more like an anime show. Their electronics store is called Circuit Shaq. a mix between two real electronics stores. | Submitted by Stryker82
  • Defeating Bosses

If the land has something such as a palm tree, unbreakable boulder, or something similar, it can block attacks. Have a straight line and have some blocking attacks. Go behind it and you will be safe from attacks. Recharge your energy, then fight. Sometimes if the object that is blocking attacks is thin, you can punch them. | Submitted by Stryker82
  • Defeating Cell With Gohan

When playing as Gohan, hide behind the big boulder where the other heroes are. Cell will be unable to attack. Keep on using Gohan's Masenko to defeat Cell. | Submitted by Stryker82
  • Defeating Cell With Goku

When playing as Goku, hide behind the big boulder where the other heroes are. Cell will be unable to attack. Keep on using Goku's Spirit Bomb to defeat Cell. | Submitted by Stryker82
  • Defeating The Dinosaur King

Go to the place at bottom of the screen where you came from. Stay there and the dinosaur king will not be able to attack you; the small gap is too small for him. Keep shooting fireballs at him until he gives up. | Submitted by Stryker82
  • Dragonball in East District 439

When you are collecting the Dragonballs,and have gone to East District 439 for the Dragonball,you will need to pass a barrier,just train the guy and pass.When you get to the center of some ruins will see 3 dragon heads.You will also see 3 ways to go,left,right,and up.go up,kill the guys, and then go right.Turn on the generator and then go back to where the guys were,then go left,turn on the generator and save. Now,because you turned on the generators,you made 3 other dragon heads become switches.However,there is an order you have to activate them in.first go to the 3 dragon heads in the center of the ruins.Go right,then go into the room.you will see 1 of the 3 heads.turn on the switch.Then go to the center and go left and go into that room,then go to the center again and go up,when you turn on that switch you'll be able to go to the center where the water was.Just fight a master ninja guy and you get a Dragonball. | Dragon ball z the legacy of gokuSubmitted by C.T.B.
  • Easy experience

Before you get Goku, go to the northern mountains. Find the barrier that Goku is supposed to break. There should be a dinosaur behind it. Hit it through the fence. You will gain a lot more if you are under level 30. | Submitted by TheStriker
  • Easy health

Save and reset, then chose another player. Switch back and you should have full health. | Submitted by TheStriker
  • Easy Health Or Energy

In certain areas, there are rocks that can be broken to reveal health or energy. After you break the rock and get whatever is under it, leave the area and immediately return. The rock will be there again. Break it again and keep repeating this to get full health and energy. | Submitted by Stryker82
  • Easy Sparring Match

At the start of the game when you can fight your friends at the atrium in the Capsule Corp. building, stand to the right of one of the pillars. You can hit them, but they cannot hit you. They will keep coming towards you; stand there and hit them when they are close enough. | Submitted by Stryker82
  • Easy way of defeating Cell with Picolo

In order to beat Cell with Picolo go behind the huge boulder is where the rest of the gang is that way Cell won't mess you up when you turn Super Namek.Then when your Sayion gadge is full turn in to {SN} Super Namek.Then when your low on healh get out of SN and let your green and sayion gadge replenish.Then turn SN again and you will notice your health is replenishing. Keep on doing this and you'll be sure to win against Cell. | Submitted by FlameStrikerDragon ball z the legacy of goku 2 maps 1
  • Faster Credits

Rotate the D-pad in circles at the credits. | Submitted by Stryker82
  • Flying as a super sayian

When you get the ability to become a super sayian,go somewhere. Turn super sayian and go to the map. And there you go, you're flying around the world as a super sayian. | Submitted by C.T.B.
  • Glitch: Big Bang Attack Auto Charge Up

First, go somewhere where you can shoot blasts with Vegeta. Scroll your attacks with the 'L' button till you get to the Big Bang Attack. Hold down be to start chargin it up. Soon as you start charging it up, press the start button. Then, press the 'b' button. Now, the Big Bang Attack should be charging by itself. | Submitted by LZSchneider
  • Glitch: Dinosaur

Go to where Trunks's trophy is located. Go up to the R&R robot (should be by Trunks' level 50 gate). Press Select and click on the dinosaur, which on the outside is a robot but on the inside it is a dinosaur. | Submitted by Stryker82
  • Glitch: Glowing Trunks

During the Cell Games, when Vegeta is fighting the Cell Jr., destroy it. Then, begin to charge Vegeta's special melee attack. Keep charging until the screen changes to the next fight. Trunks will be glowing. Note: There is no increase in power, and it will stop once you are punched. | Submitted by Stryker82
  • Glitch: Locked Mayor's House

If you walk near the Mayor's house after it is opened, walk toward the gate a short distance, but still be out on the sidewalk. Press A + B and the gate will be locked, when it truly isn't. | Submitted by Stryker82
  • Golden Capsule locations

After collecting all twenty five Golden Capsules, see Dr. Briefs. He lets you keep one. When used through the Item window, it takes you back to the World Map if you are standing outside. It will not work inside buildings or caves.
West City: 5
Warlord's Domain: 2
Triceratops Jungle: 2
Southern Continent: 3
Northern Mountains: 6
Outside Gingertown: 2
Gingertown: 1
Tropical Islands: 1
East District 439: 2
Master Roshi's Island: 1 | Submitted by TheStriker
  • Move Dialogue Box

You can move the dialogue box up and down the screen. Press L to move it up and R to move it down. | Submitted by Stryker82
  • New Moves

During the game, your journal will get updated to go train with Master Roshi. You can learn one move with Piccolo, Gohan, Vegeta and Trunks. One person will learn one move with Master Roshi. The move you will learn with each person is a 'Hold A' Move. Hold A and allow the attack to charge and each person does a different move. | Submitted by Stryker82
  • New Namek

Once you've found all 7 of the Missing Nameks, return to the ship near the Capsule Corporation and speak with the scientist. He'll ask you to accompany the refugees home to New Namek! Hop in the ship and you'll be taken to this bizarre world. The first thing you want to do is speak to the Namek in front of the ship. In gratitude, he'll give you the key to Grandpa Goku's house. You know, the one right next to Goku's house that you've never been able to open. When you return to Earth check here to grab +5 Power, Strength and Endurance Capsules.
Next, head into the cave at the north end of the settlement. Here you'll meet up with Frieza. Well you're going to have to fight him again. Other than his rather large amount of life, this battle isn't particularly hard. He doesn't seem to have any projectile attacks whatsoever, so don't be shy about putting distance between him and you if you need to go Super Saiyan. Other than that, just beat him up like you beat everybody else up in the game.
GokuOnce he's dead, collect the +5 Power Capsule that he drops and head through the door to the north. Here we have a level 50 Piccolo Door. Assuming that he's appropriately leveled up, enter to find the Piccolo Statue. | Submitted by Stryker82
  • Piccolo's level 50 trophy

Before you get Piccolo's level 50 trophy, you must fight Cooler (Frieza's brother who you encountered on Earth awhile back and requested to fight Goku). You do not have to fight with Goku, but if you do not, Cooler will become angry and will deal more damage. | Submitted by TheStriker
  • Play as Hercule (Satan)

Get to level 50 with Gohan, Piccolo, Vegeta, and Trunks. Go to the character specific gates marked with 50 to collect trophies. The locations are as follows:
Gohan: Outside Gingertown
Piccolo: New Namek (you must find all seven Nameks to visit)
Trunks: West City
Vegeta: Northern Mountains
After you complete the Cell Games, Hercule will become available. | Submitted by TheStriker
  • Snowy Highlands: +3 Power Capsule

When you are collecting the Dragonballs, you will unlock an area called Snowy Highlands. Go there and get up to the frozen river. Use the fly pad to fly across the river. When you get across, go north into the area with four Kuma Mercenarys. Defeat them, then go straight into the wall to the north. Punch it and a cave will be revealed. Inside there will be a Tyrannosaurus. Defeat it, and it will drop a +3 Power Capsule. | Submitted by Stryker82
  • Super Regular Gohan

After you complete the Cell Games, you have to talk to Dende. Make sure your character is Gohan. Turn Super Saiyan before you talk to him. When you are circled around the Dragonballs, Gohan's hair is yellow, but when he talks his hair is normal. | Submitted by Stryker82
  • Unlock Hercule, etc.

To Unlock Hercule (Mr.Satan) Get Gohan,Piccolo, Vegeta, and Trunks to Level 50 and get there Tophies. If it's before the Cell Games you'll need to beat the Cell Games. Hercule will now be available.
Hercule Stats:
Comes at Level:40
Starting Str:19/100
Starting Pow:18/100
Starting End:30/100
Level 50 Door:KZTV in West City
Attacks:A-Normal Melee Hold A-Nothing B-'Peace(Freeze Time for 5-7 sec)'
Different Diolog: Go Talk to Chi-Chi,Bulma,Master Roshi,Oolong,and Chioutzu with Hercule.
Chi-Chi: 'The public deserves to know what my son did! It's not fair!How could you steal credit from a little boy like that!'
Oolong: 'I have to applaud you Hercule! Your the only person in the world who's a bigger coward than me!'
Master Roshi: Maybe under different circumstances I could have trained you and made you into a real fighter. But as things are, you are helpless.'
Chiaotzu: It's a good thing for you that Gohan dosen't crave fame or fortune!'
Bulma:'How can you be such a jerk Hercule?You better leave before I call Security.'
Defeating Cooler: When you have all 7 Nameks and go to new Namek everthing looks fine. See the cave all the way in the back, Cooler is in it. He's been here since you were a level 11! A level 48-50 Gohan should work on Cooler's 10,200 HP. When 3 quarters of life is depleated go Super Saiyin.
The Cell Games Tournement:
Round 1 Goku VS Cell
Round 2 Goku VS Cell
Round 3 Gohan VS Cell
Round 4(or5)Piccolo VS Cell Jr.
Round 6 Vegeta VS Cell JR.
Round 7 Trunks VS Cell Jr
Round 7 1/2 Gohan VS Cell
Round 8 Cell and Goku Go BOOM!(So Sad)
Final Round : Gohan VS Cell | Submitted by Sean
  • Vinnie's music

In the cave where you have to turn off Vinnie's music, turn the blue, green, and black switches on. | Submitted by TheStriker
  • Vinnie's switchs

When you go to the party house in the Northern Mountains, you will, on the way, see a row of switches. The black, green, and blue have to be on, the others have to be off. That's how you open the basement door to destroy the generators. | Submitted by C.T.B.
  • West City: Talking dog:

Talk to the dog that is directly under the antique shop constantly. It will finally say 'Will you rub my tummy please?' instead of 'Woof'. | Submitted by Stryker82


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